Fixed a bug causing the game to sometimes turn allies (green border) into companions (blue border) when loading a savegame during combat.Dousing a fire will now also extinguish that fire’s ambient light.Loading a game that was saved on the roll result screen will now keep the results of that roll.When it’s possible to change the use cost of an item, the modification will now depend on the user of the item rather than its owner.Fixed combat information (such as Advantage and Disadvantage) not displaying when targeting a specific body part of a larger creature.The Potion of Angelic Slumber now restores War Priests clerics’ Extra Attack charges.Raphael’s Soul Pillar Proximity condition will now activate at the start of combat, rather than on his first turn.Fixed an issue with the Tavern Brawler feat where damage bonuses were being incorrectly applied multiple times while making a throwing attack.Karsite Grip now correctly bounces to additional targets and its visual effects should trigger correctly on distant enemies.Increased the rarity value of the Elixir of Cloud Giant Strength.Consuming the noblestalk mushroom during combat now costs an Action. In the combat with Raphael, when he transforms into the Ascended Fiend, all surrounding fires will turn into Hellfire.All gathered allies that can be summoned for the final battle in the Upper City will have their resources restored if they’ve used them elsewhere in the adventure.Casting Blade Barrier while under the effects of Sanctuary will cause Sanctuary to end.Gave Primal Stampede a Saving Throw to save against being Prone.Half-orcs’ Savage Attacks passive now also applies to off-hand weapons.Raphael’s Inevitable Resolve passive now triggers correctly.Battle Master maneuvers now correctly add your Proficiency Bonus to the Difficulty Class.She also now carries a more powerful shield. Hope from the House of Hope now carries half-plate armor and a light crossbow. Fixed the Slowed condition applying a -2 penalty to all Saving Throws instead of just Dexterity.Flesh to Stone is now considered a harmful spell.Attacks against a Paralysed or Unconscious target no longer automatically hit – but any hits that do land deal critical damage.Fixed summon durations starting to tick down too soon while summoned in combat.Fixed Assassin’s Alacrity – assassins get their Action back on the first turn of combat.In Tactician Mode, the hag can no longer be killed by being Shoved into chasms.Fixed the Netherbrain sometimes only being able to cast one spell per round instead of several.Improved a confusing message in the High Hall combat that suggested the nautiloid was targeting itself.Fixed the hag sometimes skipping turns.Fixed the combat AI sometimes not checking if it can use items.
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