Failed a Spot Check: Didn't even notice that some of the needy vents read "Detonate?" rather than "Vent gas?" BLAMMO!.Averted with the giant buttons, while what they say matters for figuring out how to solve them, you have to press the button, even if it says "Detonate". Exactly What It Says on the Tin: Want no one to explode? Keep talking.Exact Time to Failure: The timer tells you this, although strikes speed up the timer a bit.Have fun reading the complicated Venn diagram. Deliberately Monochrome: The manual has no colour whatsoever, which is so helpful for things like Complicated Wires.Damn You, Muscle Memory!: Happens easily with the Needy Vent Module.On harder bombs, you might as well just restart, because the time loss is too big to overcome. Continuing is Painful: If you fail the memory module, you have to start it over from the beginning.When it goes off, players with less control of their nerves will jump into a panic, and even the calmest of communicators can be thrown off-balance for a moment. Cat Scare: For some reason, there's an alarm clock next to the bomb, which beeps at random until the disarmer hits its snooze button.Knowing proper names is fine, of course, as long as both sides are on the same page if one player knows it and the other one doesn't, you still have to resort to crude descriptions. Buffy Speak: The Keypad module often has defusers resorting to terms like "smiley face with a tongue out" and "looks like a caterpillar" to describe unfamiliar symbols.So, if you and the expert know the same foreign language, you can just set the modules to that language to make the modules easier. A series of modded modules take normal modules and translates them into a language which can be set before the bomb, except English.This can save a lot of time that is usually needed to clarify just which of the same-sounding words they are referring to. Both the expert and the defuser knowing any second language (as long as it is the same) can be very useful when dealing with the "Who's On First" module, as homophones can be referred to by their translation in the other language.The bomb-defuser knowing Morse code can make that module MUCH easier. While it is not required, knowing the language of some of the symbols in the Keypad module (like Cyrillic script or Greek) saves you the trouble of trying to describe weird-looking characters. To make things even trickier, depending on the color that is flashing and the previous two conditions mentioned, you might actually have to press the same color button as the flashing light. The color button you DO press depends on whether the bomb's serial number contains a vowel and the number of strikes you currently have against you (if any). For example, in the "Simon Says"-esque module, if the yellow light is flashing twice, you can be pretty sure that the yellow button is the one you DON'T press. There is a literal bomb defusal manual that you can print out that includes instructions on how to disarm everything all of its information is accurate, although it's definitely not simple the first time you read it. All There in the Manual: The whole point of the game, actually.Action Hero: The name of the achievement for disarming your first bomb, suggesting the defuser is one. ![]() From advanced math to modules that require you to create a code through the entire bomb, practically every concept under the sun has been made into a module. With over 1,800 modded modules created for the game, there's no shortage of ideas. This game would be something really simple if it weren't for it's massive modding community. It was released on Steam on October 8th 2015 and on Nintendo Switch on August 16, 2018. The game was originally designed for the Oculus Rift, but also supports monitors. Players must communicate in order to figure out how to disarm the bomb in time. ![]() The other player or players have a manual that explains how to dispose of the bomb, but cannot see the bomb itself. Keep Talking and Nobody Explodes is a co-operative party game where one player is trapped in a room with a bomb, with no idea how to disarm it. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!" ![]() The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. "One player is trapped in a virtual room with a ticking time bomb they must defuse.
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